[00]   UX/UI Design  ·  Heuristic Evaluation  ·  Prototyping  ·  Spring 2026

Door Face App: Smart Door iOS App Redesign


5 Usability Issues Identified
3 High-Severity
5 / 5 Addressed in Redesign
Lo → Hi Fidelity + Design System
Role UX Researcher · Usability Evaluator · Interaction Designer
Client Door Face Panels (DFP) · Armin Ghauforian
Tools Figma · Heuristic Analysis · HTA · Design System
Timeline Spring 2026 · ASU HSE 521

A UX/UI redesign for a smart door iOS app — focused on making lock-state feedback trustworthy, interaction flows accessible to all ages, and the design system ready for developer handoff.

Door Face App — lifestyle mockup, person holding iPhone with app
[01]

Overview

When you tap "lock" and walk away, how does the app earn your confidence that the door actually locked?

THE QUESTION THIS PROJECT ANSWERS

Context

Door Face Panels (DFP) is a startup building a new generation of smart door systems built on patented IoT technologies with customizable panel designs. Their iOS companion app — the Door Face App — lets users lock, unlock, and manage connected door hardware remotely.

Our team was brought in during Spring 2026 (ASU HSE 521) to evaluate the existing app and deliver a research-driven UX/UI redesign. The product handles high-trust, security-sensitive actions — meaning usability failures carry real consequences.

Problem
01

Invisible System Status

The app provided little or no feedback during locking actions. Users couldn't tell if the door had actually locked — a major gap for a security-critical product.

02

Cognitive Load in the Unlock Flow

The unlock task required too many decision steps, creating hesitation — especially for older or less tech-confident users.

03

Single-Modal Feedback Only

Confirmation relied on visual signals alone, with no audio or haptic reinforcement — leaving users with sensory constraints underserved.

Goal

Deliver a redesigned interface across four core dimensions: Usability, Reliability, Accessibility, and System Feedback Clarity — with developer-ready Figma assets and a structured design system.

My Role

I led usability evaluation and research-driven interface design. My role focused on diagnosing interaction failures through heuristic analysis, translating findings into design requirements, and shaping interaction decisions for users across age groups and technical backgrounds.

This was a four-person team project. Abdullah Albagami contributed to system-oriented design, Stephan Bui supported wireframes and the visual system, and Corrine Kao contributed to research, interface design, and prototyping. Corrine and I both worked on interface design; my contribution centered on usability, interaction logic, and research-to-design translation.

Outcome

A full UX/UI redesign delivered as a high-fidelity Figma prototype with a complete design system — including a grid framework, card components, input validation states, and selection controls. The redesign removed interaction friction, made lock state legible at a glance, and added multimodal feedback for accessibility.

[02]

Process

Design Process
01

Evaluate the Existing App

Systematic heuristic walkthrough against Nielsen's 10 principles. Documented severity ratings for each issue.

02

Define Users Through Personas + HTA

Built Leo and Bob as contrasting need profiles. Mapped the unlock flow as a task hierarchy to locate specific points of failure.

03

Frame Design Requirements

Translated evaluation findings into requirements: clear lock-state feedback, streamlined flow, multimodal cues, consistent component language.

04

Phase 1 — Structure and Flow Exploration

Used low-fidelity prototypes to align stakeholder expectations, confirm the feature scope, and define navigation, page relationships, and interaction order.

05

Phase 2 — Visual Refinement and Systemization

Refined the validated structure into a high-fidelity experience with clearer hierarchy, device-state feedback, recovery flows, and reusable components.

[03]

Research & Discovery

Approach

We applied an Agile UX Design methodology — moving in structured sprints from diagnosis to high-fidelity output. Rather than stopping at aesthetic improvement, we grounded every design decision in evaluation data.

Methods
Heuristic Evaluation (Nielsen) Hierarchical Task Analysis Persona Development Competitive Review Lo-Fi Wireframing Hi-Fi Prototyping Design System Audit
Heuristic Analysis

We evaluated the existing app against Jakob Nielsen's 10 Usability Heuristics. The most critical finding was a failure of Visibility of System Status: during locking, the interface gave no clear confirmation that the door had actually changed state.

This was rated major severity — in a product where users need to trust that their door is locked, silent or ambiguous feedback is not a minor annoyance. It actively erodes trust.

Heuristic Issue Identified Severity
Visibility of System Status No confirmation animation when toggling lock state. Interface fails to update all status indicators — user cannot tell if the door is locked. 4 — Critical
Match Between System & Real World Navigation labels "Automative" (sic — original app label) and "Lifestyle" are ambiguous — unclear at first glance what these tabs contain or what action they enable. 2 — Minor
User Control & Freedom Back arrow lacks label text. Navigation bar icons are too small; excessive tab count creates cognitive overload for new users. 2 — Minor
Error Prevention No confirmation step before executing high-risk security actions. Single tap triggers irreversible lock/unlock without safeguard. 3 — Major
Accessibility Feedback is visual-only. No audio or haptic confirmation for security-sensitive actions — underserves users with sensory constraints. 3 — Major
Key Findings
01

Lock confirmation was absent or uninterpretable

Users could not reliably tell if the door locked. Feedback was either missing entirely or too subtle to act on under stress.

02

Older users faced disproportionate friction

The unlock flow had unnecessary decision steps that generated cognitive load and fear of accidental actions — especially for Bob, our 75-year-old persona.

03

No multimodal feedback

Confirmation was visual-only. Users with low vision or motor difficulty had no alternative signal to confirm system state.

04

Design system lacked consistency

Component patterns were inconsistent, making it harder to establish user expectations or maintain visual trust across screens.

[04]

Problem Framing

User Personas
Leo Miller — persona portrait

Leo Miller · Age 32

Software engineer, highly tech-confident, uses multiple smart home devices

Goal: fastest path to action — fewest taps, no friction

Frustration: ambiguous lock state forces him to re-check; wasted time

Bob Jenson — persona portrait

Bob Jenson · Age 75

Retired government official, lower digital confidence, wears glasses

Goal: unlock door safely and quickly, with clear confirmation it worked

Frustration: face recognition fails with glasses; no fallback, no feedback — anxiety spikes

Journey Map

Bob Jenson · Age 75 · Goal: Unlock door and enter home safely and quickly

Phase 1
😰
Face Recognition + Auto Unlock
Phase 2
😟
View Homepage
Phase 3
😐
Find Lock Control
Phase 4
😟
Unlock Action
Phase 5
🙂
Enter Home
Actions Arrives at front door. Stands in front of camera. System fails to recognise face. Takes out phone and opens app. Opens app homepage. Looks at camera feed, AI Learning panel, temperature, and locked status. Searches for the lock/unlock button. Scans the interface to identify the right icon. Presses unlock button. Waits for a response from the system. Opens door. Enters home.
Thoughts & Feelings "Why isn't it opening?" · "Do I need to take off my glasses?" · "This is taking too long." "I just want to unlock the door." · "Where's the quickest way to do this?" · Mild hesitation. "Is this the unlock button?" · Uncertain before acting. "Did it work?" · Anxiety while waiting for door response. "Okay, it worked." · Relief.
Pain Points Face recognition fails under real-world conditions (glasses, lighting). No clear fallback or error explanation. AI Learning label is unclear. Temperature and non-essential content competes with the primary action. Lock control not visually prioritised. User must scan entire screen to find the action. No immediate feedback during the unlock process. User uncertain whether the door has responded. Process felt longer than expected. Too many steps for what should be a simple task.
Insights Real-world conditions reduce system reliability. Entry must remain fast even when recognition fails. Not all information is useful in every context. Interface must prioritise task-relevant actions. Critical actions must be immediately recognisable — not buried in a scan. Immediate feedback is essential for trust. Silence after action creates anxiety. Even small delays erode the overall experience. Fewer steps = more trust.
Task Analysis

A Hierarchical Task Analysis (HTA) mapped the full unlock flow. For Bob, two friction points emerged:

— Unnecessary decision stages mid-flow required mental effort before the main action
— No indication of whether the system had registered his input

These weren't edge cases. They were predictable failures for a large portion of real users.

Design Challenge
HMW

How might we design a smart lock interface that communicates real-time physical state clearly enough that a 75-year-old with low tech confidence can trust it — without slowing down a 32-year-old power user?

Opportunity

The core opportunity was feedback redesign: replace silent or ambiguous status signals with immediate, legible, multimodal confirmation. This single change would serve both personas — and make the product trustworthy for high-stakes security actions.

[05]

Design Solution

Core Principles
01

Real-Time Lock State Visibility

The door's true physical state is the most important thing the interface communicates. Redesigned lock control reports state immediately on every change — no ambiguity.

02

Multimodal Confirmation

Visual cues paired with audio feedback for every security-sensitive action. Users don't have to look at the screen to know the door locked.

03

Streamlined Interaction Order

Unnecessary steps removed from the unlock flow. Interaction order matches the user's mental model — what they expect to tap next is what's next on screen.

04

Consistent Component Language

A structured design system — grid, cards, inputs, selection controls — creates predictable visual patterns across all screens, building user confidence through familiarity.

Design System

The full design system was built and maintained in Figma as developer-ready assets:

A

Grid System

Column structure, spacing, and responsive breakpoints across desktop, tablet, and mobile.

B

Card Components

Reusable card patterns with defined content hierarchy, visual grouping, and CTA placement.

C

Input Fields

Text inputs with label structure, placeholder usage, and validation states: success, warning, error.

D

Selection Controls

Dropdowns, checkboxes, radio buttons, and toggles — structured for flexible, predictable input patterns.

Colour as System State

In a security product, colour is not decoration — it carries meaning. We planned a disciplined state palette so a single glance tells the user whether a door is safe, needs attention, or is failing. Every status in the app maps to one reserved state colour, applied identically across Home, Devices, Front Door, and Activity — so the same colour never means two different things.

Success · #2FA96B

Locked / safe — the resolved, trusted state.

Warning · #E6B23A

Attention — low battery, unlocked, needs a decision.

Error · #EB5757

Failure / urgent — offline, failed action, critical alert.

Info · #2F80ED

Neutral status — informational, non-urgent.

Brand & Type

Primary · #324856

Secondary · #C1795A

Background · #F5F2EA

Ofelia for headings (H1 56 → H6 20 px) and Poppins for body (20 / 18 / 16 / 14 px) — a defined type scale that keeps hierarchy consistent from a home-screen status card down to a settings row.

Two Phases

Phase 1 — Functional Prototype & Information Structure. A requirements-clarification and structure-building tool, not just a feature showcase. It aligned the team and stakeholders on feature priority, confirmed the necessity and ordering of the core screens, and turned research into concrete, discussable interfaces that defined the product's boundaries.

Phase 2 — Product Design Refinement. Keeping the requirements Phase 1 validated, the interface was re-evaluated and converged around real-world operating conditions — focusing on usability, security, error prevention, and exception handling.

1 · Home Page

Phase 1 · What it confirmed
Door Face prototype — Home screen, Phase 1

Established that the home screen needed greeting, weather, door status, camera, and customization — setting the initial content and its ordering.

Phase 2 · How it evolved
Door Face app — Home screen, Phase 2

Stripped non-core distraction to return to the security essence — demoted security-irrelevant info (weather) and pulled Overall Status and Attention Items to the very top, matching the safety-first priority of everyday use.

2 · Navigation

Phase 1 · What it confirmed
Door Face prototype — Security tab, Phase 1

Set up the initial Home / Auto / Devices / Security categories, confirming where each function belonged.

Phase 2 · How it evolved
Door Face app — Devices, Phase 2

Regrouped into Home, Devices, Automations, Activity, removing the overlap between Security and Camera in favour of a task-oriented structure.

Security shouldn't be locked inside a single "Security" tab — it should be the foundation of the whole product. The most critical status and alerts were surfaced to the top of Home, while the fragmented monitoring once buried in the Security tab was reorganised into the more task-oriented Devices and Activity.

DESIGN RATIONALE · WHY THE SECURITY TAB WAS REMOVED

3 · Front Door Detail

Phase 1 · What it confirmed
Door Face prototype — Front Door, Phase 1

Confirmed Camera, Status, Automation, and Access History as core needs, using separate cards to clarify each functional module.

Phase 2 · How it evolved
Door Face app — Front Door, Phase 2

Moved from loose modules toward a device-management logic — re-integrated into Status, Control, Device Health, Settings, and Recent Activity for faster scanning.

4 · Activity & History

Phase 1 · What it confirmed
Door Face prototype — Access History, Phase 1

Confirmed that Access Records, Motion Events, and Alerts needed to be logged, and established the basic data fields.

Phase 2 · How it evolved
Door Face app — Activity, Phase 2

Introduced event priority and filtering — merged Alerts with History and added Unread / Urgent tags and filtering, improving response speed when something goes wrong.

5 · Exception Handling

Phase 1 · What it confirmed
Door Face prototype — baseline screen, Phase 1

Mainly confirmed the happy path and the baseline functional requirements.

Phase 2 · How it evolved
Door Face app — Troubleshooting / offline recovery, Phase 2

Fully introduced edge cases — designed Offline, Low Battery, and Failed / Urgent states in depth, separating Device State, Available Action, and Recovery Action, and adding Troubleshooting to raise system trustworthiness.

[06]

Evaluation & Next Steps

What Was Delivered

The project concluded with a full UX/UI baseline: heuristic evaluation documentation, persona and HTA artifacts, low-fidelity wireframes, and a high-fidelity Figma prototype with a complete design system.

This established a clear design direction and development-ready foundation for the Door Face App team.

Recommended Next Steps
01

Empirical Usability Validation

Controlled sessions with target users to quantify task completion, time-on-task, error rates, and SUS scores. This turns design intent into measurable evidence.

02

Scenario-Based Testing Under Real Conditions

Test under network latency, device disconnections, and repeated input sequences. Reliability failures won't surface in ideal lab conditions.

03

System Synchronization Validation

Confirm that on-screen lock state always matches the door's actual physical position. Any mismatch destroys user trust — immediately and lastingly.

04

Design-to-Development Handoff

Translate design system into design tokens, component behavior definitions, and interaction rules — so what ships matches what was designed.

[07]

Impact

By the Numbers

The heuristic evaluation identified five usability issues across Nielsen’s 10 heuristics, including three high-severity issues. The redesign directly addressed all five, with the greatest impact on the two most critical problems: invisible lock status and high cognitive load during the unlock flow.

User Impact

Confidence in High-Trust Actions

Users can lock their door and know — immediately — that it worked. Removing uncertainty from a security action has outsized psychological value.

Accessible to Both Personas

Leo gets a streamlined, fast flow. Bob gets clear feedback and reduced decision load. The redesign doesn't sacrifice one user for the other.

Product Impact

The design system gives DFP a consistent visual foundation that can scale with their product. Developer-ready Figma assets reduce handoff friction and the risk of inconsistent implementation.

Strategic recommendations around accessibility (WCAG 2.1), security evaluation, and behavioral analytics position the product for sustainable, evidence-based iteration.

What I Learned

This project reinforced that high-stakes products require a different UX standard. When a user can't tell if their door is locked, that's not a minor friction point — it's a failure of the product's core promise.

Designing for two very different users (Leo vs. Bob) without creating two different experiences required careful prioritisation: the solution had to be fast enough for Leo and clear enough for Bob. That constraint forced better design thinking than either persona in isolation would have.

[08]

Reflection

What I'd Do Differently

I'd push for user testing earlier — even informal walkthroughs with 3–5 participants would have validated whether our feedback redesign actually resolved Bob's uncertainty, rather than leaving that as an open recommendation. The project ended with strong design artifacts but limited behavioral evidence.

I'd also prioritise the system synchronization challenge earlier. The hardest usability problem for this product isn't in the interface — it's in the gap between what the app shows and what the door is actually doing. That's an engineering and trust problem, and UX can't solve it alone.

What This Shows

This project demonstrates how I apply structured evaluation frameworks — heuristic analysis, task decomposition, persona-driven scenario thinking — to translate abstract usability problems into concrete design decisions.

It also shows my interest in the intersection of UX and trust: how the interface shapes whether a person believes a system is working, even when the underlying system is correct. That gap between perceived reliability and actual reliability is where a lot of the most important UX work happens.